do you have a tutorial or video you would recommend to get/understand that sort of pixelated shader youre using here?
You can call me toast or tscock if you wanna
Age 23, idk
your walls
Joined on 5/21/18
do you have a tutorial or video you would recommend to get/understand that sort of pixelated shader youre using here?
You mean like the first gif?
for that i just rendered everything in low resolution in blender (256x256) and then rescaled it in aseprite during gif export (3x i think)
this could also be done in blender with either composite nodes (however, not my favorite approach, blender still renders everything in high res and then it downsamples it, pizelizing it, and then it upscales it back again) or with VSE (video editing mode is more favorable, though more finnicky, but it allows you to just render everything in low res, with pixels like that and then just upscale it with pixels being crisp and render times being low)
for getting more crisper colors i usually lower the film setting to the lowest possible values in blender, or, just reduce the render sampling if i want to also increase the render time (this only works with this type of toon shader though, more compelx stuff starts breaking more with lower samples)
if you are rendering videos specifically you should also play around with compression, my go to currently is to set it to ffmpeg video, mp4, perceptually lossless (lossless doesnt display right with msot codecs for some reason with inflated filesize and lower settings produce much more noise) and realtime encoding (i think this gives better compression? i havent played around with that enough yet)
thank you for the insights, I see I still have a lot to learn about how rendering works in blender, I just love this sort of aesthetic.
phenorax
Hmmmm, very interesting... i can see you really focused on certain...aspects of your character, more than others areas at least.
tscoct
next game will have more variety to "aspects" trust me