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tscoct
You can call me toast or tscock if you wanna

Dan B @tscoct

Age 23, idk

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Joined on 5/21/18

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HAPPY ROBOT DAY YALL!! (+ other news)

Posted by tscoct - August 26th, 2024


iu_1259005_6891816.gif

ok first of all..

ROBOT DAY!!!!

second

Thank you for frontpage!

I really should learn more about newgrounds events, i kinda got really lucky with the themeing there, hah haha, yeah.

And also release time, majority of the game was done back in may, and then i was slowly chipping away at it throughout summer, however, i had to set myself some sort of deadline because it was getting ridicilous, which was before summer ends, and that kinda almost perfectly aligned with the robot day lol.

Well, now that i actually remember about it i can at least time my next project a bit better

Next project??

It's also Lee related (robot from Lee's DeLeeVery Service, the one dancing in the gif above)

Hopefully having an entire year and a more clearer deadline will make everything less stressed and uhhh scuffed


Anyway here are some really early dev screenshots:

iu_1259000_6891816.webpiu_1258999_6891816.webpiu_1259001_6891816.webpiu_1259002_6891816.webpiu_1259003_6891816.webpiu_1259004_6891816.webp

what's it gonna be about?


idk i dont wanna dshare yet, i'll probably post devlogs more now, so like, make sure to sub to me for those if you are interested!


HAVE A GOOD ROBOT DAY CHECK OUT OTHER ENTRIES FOR IT PLAY MY GAME HAVE FUN SHARE THE WORDS AROUND!!!!

https://www.newgrounds.com/portal/view/945217


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Comments

Hmmmm, very interesting... i can see you really focused on certain...aspects of your character, more than others areas at least.

next game will have more variety to "aspects" trust me

do you have a tutorial or video you would recommend to get/understand that sort of pixelated shader youre using here?

You mean like the first gif?
for that i just rendered everything in low resolution in blender (256x256) and then rescaled it in aseprite during gif export (3x i think)

this could also be done in blender with either composite nodes (however, not my favorite approach, blender still renders everything in high res and then it downsamples it, pizelizing it, and then it upscales it back again) or with VSE (video editing mode is more favorable, though more finnicky, but it allows you to just render everything in low res, with pixels like that and then just upscale it with pixels being crisp and render times being low)

for getting more crisper colors i usually lower the film setting to the lowest possible values in blender, or, just reduce the render sampling if i want to also increase the render time (this only works with this type of toon shader though, more compelx stuff starts breaking more with lower samples)

if you are rendering videos specifically you should also play around with compression, my go to currently is to set it to ffmpeg video, mp4, perceptually lossless (lossless doesnt display right with msot codecs for some reason with inflated filesize and lower settings produce much more noise) and realtime encoding (i think this gives better compression? i havent played around with that enough yet)

thank you for the insights, I see I still have a lot to learn about how rendering works in blender, I just love this sort of aesthetic.